Extra information :
The game was created as a school project with a team of 16 students. The initial outset of the project was to create a game within two school blocks (14 weeks, spending 1 day every week on this project). When the project was finished we won the Award for best Art in a competition between the created games.
The game is about exploring a world filled with puzzles which the player needs to solve with several tools. There is no pressure on the player because there are no losing conditions. The game was created for a relaxing experience.
My role :
During the project I functioned as a programmer. Being responsible for the creation of a working eco system in which the player could plant seeds. These seeds would then grow to be flowers, these would drop spores in a random spot in a closed radius around them.
Later in the project I was also asked to create the system for the collectibles that were placed in the game world. The player would be able to pick up certain collectibles in certain seasons.
The following code was used to create flowers that will multiply over time and plant new flowers in a random point in a circle around them. After a certain amount of time the plant will stop creating new plants.