Daan van Irsel Game Developer
  • Portfolio
    • Tools : Scenario Editor
    • Tools : Heatmapping
    • Game : Origami
    • Game : Balance
    • Game : Rollabout
    • Mobile Game : AvatarGO
    • Mobile Game : Bob's Maze
    • Management : Heerema
  • About Me
  • Contact

Portfolio/Bob's Maze

Programming Jonathan de Croon
Daan van Irsel
Art Marwan Anbaky
Judith van Puffelen
Design All team members
Purpose of Project Design and create a mobile game with the Marmalade engine
Project Type Educational
Tools Marmalade (Programming Language C++)
Date Summer 2012
Duration 7 Days
Extra information :
This mobile game was created with a team of 4 students. We were handed a new engine at the start of the block in which to create it. The team decided on creating a game with which consisted of a maze through which the player will navigate. Every tile that the player unveils will have a random mini game that has to be defeated before you van advance.

My role :

During the project I was the lead programmer. This project was one of the first projects that I made with c++. Because of this much research was needed during the start of the project. In order to create multiple minigames as fast as possible a template was created so that multiple people could create them with the same basis.
This was also the first time working with a new game engine which proved to be a challenge. However in the end the engine was clear to work with and  learning how to work within it was easier then expected. 

Code sample

The following class is a mini game in which the player has to swat a number of fly's within a certain amount of time.
Show Sample

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